Material is very unique in the sense that, at its core, it represents a three-way partnership between Google, a community of makers both inside and outside of Google, and end users. As Material evolved, we started hearing from makers that they wanted even more flexibility: everything from increased accessibility features, to — most commonly — the ability to set specific components' sizes.
When we started exploring Material 3, certain patterns began to emerge around this concept of flexibility and how it relates to expression. Eclectic shapes, bold colors, lively motion, and variable type emerged as Material 3’s main creative drivers — the heart of the system — but we realized they could also be used to elicit this kind of elevated expressivity. We played with scale to highlight key actions and hero moments; worked with space across screens to create rhythms that breathed, even in dense layouts; and presented modular components that could adapt to diverse maker and user needs.
Flexibility, however, can lead to uncertainty; we don’t know how people will use our system. By empowering makers more than ever before, we might have, in some cases, even less control over the experience of the end users. After ten years, I see this as vulnerability, which to me is growth — unavoidable, and absolutely necessary to evolve.
Working at Google means that we impact culture. We’re changing with the world — sometimes we’re leading, and sometimes we’re responding. It’s a mix. Let people experiment with Material 3! We can see how they interact with it, and what we might learn from them.
We have a choice in how and why we develop Material. This is a responsibility we take very seriously. The design systems of tomorrow might matter in completely new ways, but they will be built on the flexibility and curiosity that we’re only just starting to unlock.
Noa Dolberg is a UX Manager for Material Design and a “troublemaker.” She writes “briefs filled with tension points that lead to amazing things.” She leads a team of “all-stars” that focuses on developing the Material system for devices such as Pixel phones, foldables, and tablets, and supports other Devices teams at Google.