Dive into Surface magazine's technology issue with an in-depth cover story on our VP of Design Matias Duarte. Interviewed at the Google offices in Mountain View, California, Matias talks about his path to UX, the wildly popular computer game he designed in college, and his steadfast commitment to design. We've gathered a few of our favorite moments below:
On his approach to design at Google
"We're treating the process of design as a design problem. I want the design process to be really transparent. I want it to be backed by science, and I want it to be continually reflected upon."
On studying art and computer science at the same time
"I'd be doing studio hours, painting on these massive canvases, and then head over to the computer lab and be working on a ray tracer."
On his childhood
"I grew up naturally becoming aware of politics and the sociological ramifications of everything, from the design of houses to the design of economic policy."
Read the full cover story over at Surface.