M10 COLLECTION
Celebrating Ten Years of Material Design
When it was released in 2014, Google’s open-source design system promised a bold, minimalist
aesthetic grounded in the physics of the real world, but unburdened by its limitations. It felt real when so
many interfaces did not, and it was underpinned by a philosophy, a set of principles for what good
design can do. A decade later, Material Design has become the lingua franca of user interfaces. It’s
reshaped the way we move through the digital world, and transformed how designers and developers
build products.
To celebrate the anniversary of this landmark moment in design history, we’ve published a compendium
of collective knowledge that explores Material’s origins, core principles, and effects. Through an oral
history series, a podcast collection, and a selection of articles, you can hear from the people who brought it
to life, and explore how it continues to evolve to meet the demands of an ever-changing digital world.
Material Eras
An in-depth journey through the evolution of Google’s open-source design system, from inception to current iteration and beyond
Moments That Matter
Behind-the-scenes stories from the people who helped shape Material Design — from pivotal moments and challenges to ah-ha realizations
When M3 Made Us Question Our Assumptions
“Let’s see how far we can go” – Ayan Daniels
When Motion Got Principled
“It’s a guide for how to do guidelines” — Sharon Harris
When Google Home Got Personal
“Material made the system better for all people” — Miche Alvarez
When the Nitty Gritty Was a Big Deal
“We were extremely nerdy about super tiny details” — Philippe Cao
When We Had Two Weeks to Redesign Google
“It looked more Google than Google did” — Robert Wong
When Google Design Went URL to IRL
“SPAN was a cultural bridge between design and technology” — Rob Giampietro
When Material Made Its Global Debut
“I think we’re working on the biggest design project in the world” — Zach Gibson
When FORM Brought Screen to Stage
“Walking into the conference venue blew me away” — Paul Schlacter
Design Notes Podcast
Hear the makers of Material reflect on the risks and rewards of creating Google’s design system
Code and Creativity
Will Larche on the synergy between design and engineering
What it Takes to Make FAB Components
Bethany Fong on tactile design and the thrilling early days of Material
Fonts, Sounds, Haptics, and More
Delve deeper into aspects of the Material system — discover the ways font design is progressing and the reasons your phone’s vibration has changed since the 2010s
Good Vibrations
A multisensory journey through Material sounds and haptics
Just Your Type
The past, present, and future of personal expression through fonts